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1.
Real-world Flash game development : how to follow best practices and keep your sanity by
  • Griffith, Christopher
Edition: 2nd Ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Focal Press, 2012
Availability: Items available for loan: British Applied College Knowledge and Innovation Center (1)Call number: 794.815 GRI.

2.
iOS Game Development : Developing Games for iPAD, iPHONE, and iPOD TOUCH by
  • Lucka, Thomas
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2014
Availability: Items available for loan: British Applied College Knowledge and Innovation Center (1)Call number: 006.7 LUC.

3.
2D Graphics Programming for Games by
  • Pile, John
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2013
Other title:
  • Two dimensional graphics programming for games
Availability: Items available for loan: British Applied College Knowledge and Innovation Center (1)Call number: 006.7 PIL.

4.
HTML5 game engines : App development and distribution by
  • Nagle, Dan
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2014
Online access:
Availability: Items available for loan: British Applied College Knowledge and Innovation Center (1)Call number: 006.7 NAG.

5.
3D automotive modeling : an insider's guide to 3D car modeling and design for games and film by
  • Gahan, Andrew
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston Focal Press, 2010
Other title:
  • Three-dimensional automotive modeling
Availability: Items available for loan: British Applied College Knowledge and Innovation Center (2)Call number: 006.693 GAH, ...

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